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Fix drag'n drop type check for NodePaths
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Nolkaloid committed Jul 4, 2022
1 parent b4644e2 commit 31745a8
Showing 1 changed file with 14 additions and 1 deletion.
15 changes: 14 additions & 1 deletion editor/editor_properties.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3175,7 +3175,20 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const
return false;
}
Array nodes = p_drag_data["nodes"];
return nodes.size() == 1;
if (nodes.size() != 1) {
return false;
}

Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
ERR_FAIL_NULL_V(dropped_node, false);

for (const StringName &E : valid_types) {
if (dropped_node->is_class(E)) {
return true;
}
}

return false;
}

void EditorPropertyNodePath::update_property() {
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