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Refactored Input, create DisplayServer and DisplayServerX11
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#!/usr/bin/env python | ||
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Import('env') | ||
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from platform_methods import run_in_subprocess | ||
import input_builders | ||
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# Order matters here. Higher index controller database files write on top of lower index database files. | ||
controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"] | ||
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env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases) | ||
env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings)) | ||
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env.add_source_files(env.core_sources, "*.cpp") | ||
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# Don't warn about duplicate entry here, we need it registered manually for first build, | ||
# even if later builds will pick it up twice due to above *.cpp globbing. | ||
env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False) | ||
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