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Add check to internal methods to prevent crash
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timothyqiu committed Jul 27, 2021
1 parent e6a544c commit 448295c
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Showing 2 changed files with 2 additions and 0 deletions.
1 change: 1 addition & 0 deletions scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -795,6 +795,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
const int *r = p_data.ptr();

int offset = (format >= FORMAT_2) ? 3 : 2;
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");

clear();

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1 change: 1 addition & 0 deletions scene/3d/proximity_group_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,7 @@ void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {

void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
if (dispatch_mode == MODE_PROXY) {
ERR_FAIL_COND(!is_inside_tree());
get_parent()->call(p_method, p_parameters);
} else {
emit_signal(SNAME("broadcast"), p_method, p_parameters);
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