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Merge pull request #36052 from Calinou/improve-low-processor-sleep
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Improve the low processor mode sleep precision
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akien-mga authored Jun 24, 2020
2 parents 04795d7 + 1c28b26 commit 4dede9e
Showing 1 changed file with 24 additions and 12 deletions.
36 changes: 24 additions & 12 deletions main/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2266,25 +2266,37 @@ bool Main::iteration() {
return exit;
}

if (OS::get_singleton()->is_in_low_processor_usage_mode() || !DisplayServer::get_singleton()->can_any_window_draw()) {
OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time
} else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay) {
OS::get_singleton()->delay_usec(Engine::get_singleton()->get_frame_delay() * 1000);
}
const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay) {
// Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
// the actual frame time into account.
// Due to the high fluctuation of the actual sleep duration, it's not recommended
// to use this as a FPS limiter.
OS::get_singleton()->delay_usec(frame_delay * 1000);
}

// Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
// previous frame time into account for a smoother result.
uint64_t dynamic_delay = 0;
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !DisplayServer::get_singleton()->window_can_draw()) {
dynamic_delay = OS::get_singleton()->get_low_processor_usage_mode_sleep_usec();
}
const int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
// Override the low processor usage mode sleep delay if the target FPS is lower.
dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
}

int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
uint64_t time_step = 1000000L / target_fps;
target_ticks += time_step;
if (dynamic_delay > 0) {
target_ticks += dynamic_delay;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();

if (current_ticks < target_ticks) {
OS::get_singleton()->delay_usec(target_ticks - current_ticks);
}

current_ticks = OS::get_singleton()->get_ticks_usec();
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
}

#ifdef TOOLS_ENABLED
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