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Another -Wsign-compare fix
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Fixing CI while afk, fun.
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akien-mga authored Mar 17, 2022
1 parent 0e97646 commit 6228063
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2456,7 +2456,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
passes = 1; //only re-blitting is necessary
}
int wg_size = 64;
uint64_t wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
int64_t wg_limit_x = (int64_t)RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);

for (int pass = 0; pass < passes; pass++) {
if (p_update_light_instances) {
Expand All @@ -2481,7 +2481,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c

int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1;
while (wg_todo) {
int64_t wg_count = MIN(wg_todo, (int64_t)wg_limit_x);
int64_t wg_count = MIN(wg_todo, wg_limit_x);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1);
wg_todo -= wg_count;
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