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Update TileMap layer draw index when it's dirty
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kleonc authored and mandryskowski committed Oct 11, 2023
1 parent 386e32a commit 623bdb0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion scene/2d/tile_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -197,10 +197,10 @@ void TileMapLayer::_rendering_update() {
if (!canvas_item.is_valid()) {
RID ci = rs->canvas_item_create();
rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
canvas_item = ci;
}
RID &ci = canvas_item;
rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
rs->canvas_item_set_z_index(ci, z_index);
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