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Merge pull request #90217 from Calinou/editor-decal-allow-greater-emi…
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…ssion-energy

Allow Decal Emission Energy values above 128 in the inspector
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akien-mga committed Apr 5, 2024
2 parents 7a941d8 + ae12244 commit 63db506
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion scene/3d/decal.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -231,7 +231,7 @@ void Decal::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);

ADD_GROUP("Parameters", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
// A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface.
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