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Improve display for lightmap probes in the editor
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- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
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Calinou committed Oct 18, 2024
1 parent 58a7f9b commit 8e0c0d7
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,10 @@ LightmapGIGizmoPlugin::LightmapGIGizmoPlugin() {

Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
// Fade out probes when camera gets too close to them.
mat->set_distance_fade(StandardMaterial3D::DISTANCE_FADE_PIXEL_DITHER);
mat->set_distance_fade_min_distance(0.5);
mat->set_distance_fade_max_distance(1.5);
mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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