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Merge pull request #82777 from Faless/mp/perfs
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[MP] Various performance optimizations
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akien-mga committed Oct 10, 2023
2 parents fc64dfe + 5df7577 commit 8ea8842
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Showing 11 changed files with 108 additions and 79 deletions.
4 changes: 2 additions & 2 deletions modules/multiplayer/multiplayer_debugger.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -239,8 +239,8 @@ void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_proces
MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) {
ERR_FAIL_NULL(p_sync);
synchronizer = p_sync->get_instance_id();
if (p_sync->get_replication_config().is_valid()) {
config = p_sync->get_replication_config()->get_instance_id();
if (p_sync->get_replication_config_ptr()) {
config = p_sync->get_replication_config_ptr()->get_instance_id();
}
if (p_sync->get_root_node()) {
root_node = p_sync->get_root_node()->get_instance_id();
Expand Down
4 changes: 4 additions & 0 deletions modules/multiplayer/multiplayer_synchronizer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -441,6 +441,10 @@ List<NodePath> MultiplayerSynchronizer::get_delta_properties(uint64_t p_indexes)
return out;
}

SceneReplicationConfig *MultiplayerSynchronizer::get_replication_config_ptr() const {
return replication_config.ptr();
}

MultiplayerSynchronizer::MultiplayerSynchronizer() {
// Publicly visible by default.
peer_visibility.insert(0);
Expand Down
1 change: 1 addition & 0 deletions modules/multiplayer/multiplayer_synchronizer.h
Original file line number Diff line number Diff line change
Expand Up @@ -118,6 +118,7 @@ class MultiplayerSynchronizer : public Node {

List<Variant> get_delta_state(uint64_t p_cur_usec, uint64_t p_last_usec, uint64_t &r_indexes);
List<NodePath> get_delta_properties(uint64_t p_indexes);
SceneReplicationConfig *get_replication_config_ptr() const;

MultiplayerSynchronizer();
};
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52 changes: 31 additions & 21 deletions modules/multiplayer/scene_cache_interface.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,9 +44,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
path_get_cache.erase(p_id);
// Cleanup sent cache.
// Some refactoring is needed to make this faster and do paths GC.
for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
PathSentCache *psc = path_send_cache.getptr(E.key);
psc->confirmed_peers.erase(p_id);
for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
E.value.confirmed_peers.erase(p_id);
}
}
}
Expand All @@ -67,7 +66,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
String paths;
paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);

NodePath path = paths;
const NodePath path = paths;

if (!path_get_cache.has(p_from)) {
path_get_cache[p_from] = PathGetCache();
Expand All @@ -81,7 +80,7 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
}

PathGetCache::NodeInfo ni;
ni.path = path;
ni.path = node->get_path();

path_get_cache[p_from].nodes[id] = ni;

Expand All @@ -106,29 +105,34 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac

void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_NULL(root_node);

const bool valid_rpc_checksum = p_packet[1];

String paths;
paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);

NodePath path = paths;
const NodePath path = paths;

if (valid_rpc_checksum == false) {
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
}

PathSentCache *psc = path_send_cache.getptr(path);
Node *node = root_node->get_node(path);
ERR_FAIL_NULL(node);

PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");

HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
E->value = true;
}

Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
// Encode function name.
const CharString path = String(p_path).utf8();
const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
const int path_len = encode_cstring(path.get_data(), nullptr);

// Extract MD5 from rpc methods list.
Expand Down Expand Up @@ -163,8 +167,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
return err;
}

bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
const PathSentCache *psc = path_send_cache.getptr(p_path);
bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
ERR_FAIL_NULL_V(p_node, false);
const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
ERR_FAIL_NULL_V(psc, false);
HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
Expand All @@ -174,13 +179,13 @@ bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
int SceneCacheInterface::make_object_cache(Object *p_obj) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, -1);
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(for_path);
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[for_path] = PathSentCache();
psc = path_send_cache.getptr(for_path);
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
return psc->id;
Expand All @@ -189,11 +194,16 @@ int SceneCacheInterface::make_object_cache(Object *p_obj) {
bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, false);

r_id = make_object_cache(p_obj);
ERR_FAIL_COND_V(r_id < 0, false);
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
PathSentCache *psc = path_send_cache.getptr(for_path);
const ObjectID oid = node->get_instance_id();
// See if the path is cached.
PathSentCache *psc = path_send_cache.getptr(oid);
if (!psc) {
// Path is not cached, create.
path_send_cache[oid] = PathSentCache();
psc = path_send_cache.getptr(oid);
psc->id = last_send_cache_id++;
}
r_id = psc->id;

bool has_all_peers = true;
List<int> peers_to_add; // If one is missing, take note to add it.
Expand Down Expand Up @@ -225,7 +235,7 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
}

if (peers_to_add.size()) {
_send_confirm_path(node, for_path, psc, peers_to_add);
_send_confirm_path(node, psc, peers_to_add);
}

return has_all_peers;
Expand Down
6 changes: 3 additions & 3 deletions modules/multiplayer/scene_cache_interface.h
Original file line number Diff line number Diff line change
Expand Up @@ -58,12 +58,12 @@ class SceneCacheInterface : public RefCounted {
HashMap<int, NodeInfo> nodes;
};

HashMap<NodePath, PathSentCache> path_send_cache;
HashMap<ObjectID, PathSentCache> path_send_cache;
HashMap<int, PathGetCache> path_get_cache;
int last_send_cache_id = 1;

protected:
Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
Error _send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers);

public:
void clear();
Expand All @@ -75,7 +75,7 @@ class SceneCacheInterface : public RefCounted {
bool send_object_cache(Object *p_obj, int p_target, int &p_id);
int make_object_cache(Object *p_obj);
Object *get_cached_object(int p_from, uint32_t p_cache_id);
bool is_cache_confirmed(NodePath p_path, int p_peer);
bool is_cache_confirmed(Node *p_path, int p_peer);

SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
};
Expand Down
8 changes: 6 additions & 2 deletions modules/multiplayer/scene_multiplayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -680,12 +680,16 @@ void SceneMultiplayer::_bind_methods() {

SceneMultiplayer::SceneMultiplayer() {
relay_buffer.instantiate();
replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this)));
rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this)));
cache = Ref<SceneCacheInterface>(memnew(SceneCacheInterface(this)));
replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this, cache.ptr())));
rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this, cache.ptr(), replicator.ptr())));
set_multiplayer_peer(Ref<OfflineMultiplayerPeer>(memnew(OfflineMultiplayerPeer)));
}

SceneMultiplayer::~SceneMultiplayer() {
clear();
// Ensure unref in reverse order for safety (we shouldn't use those pointers in the deconstructors anyway).
rpc.unref();
replicator.unref();
cache.unref();
}
3 changes: 0 additions & 3 deletions modules/multiplayer/scene_multiplayer.h
Original file line number Diff line number Diff line change
Expand Up @@ -201,9 +201,6 @@ class SceneMultiplayer : public MultiplayerAPI {
void set_max_delta_packet_size(int p_size);
int get_max_delta_packet_size() const;

Ref<SceneCacheInterface> get_path_cache() { return cache; }
Ref<SceneReplicationInterface> get_replicator() { return replicator; }

SceneMultiplayer();
~SceneMultiplayer();
};
Expand Down
44 changes: 25 additions & 19 deletions modules/multiplayer/scene_replication_interface.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,10 @@ void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) {
}
}

bool SceneReplicationInterface::_has_authority(const Node *p_node) {
return multiplayer->has_multiplayer_peer() && p_node->get_multiplayer_authority() == multiplayer->get_unique_id();
}

void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
peers_info[p_id] = PeerInfo();
Expand Down Expand Up @@ -184,7 +188,7 @@ void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) {
ERR_CONTINUE(!spawner);

spawned_nodes.insert(oid);
if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
if (_has_authority(spawner)) {
if (tobj.net_id == 0) {
tobj.net_id = ++last_net_id;
}
Expand Down Expand Up @@ -248,9 +252,9 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c

// Try to apply spawn state (before ready).
if (pending_buffer_size > 0) {
ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!node || !sync->get_replication_config_ptr(), ERR_UNCONFIGURED);
int consumed = 0;
const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
const List<NodePath> props = sync->get_replication_config_ptr()->get_spawn_properties();
Vector<Variant> vars;
vars.resize(props.size());
Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
Expand Down Expand Up @@ -342,7 +346,7 @@ bool SceneReplicationInterface::is_rpc_visible(const ObjectID &p_oid, int p_peer

Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) {
ERR_FAIL_NULL_V(p_sync, ERR_BUG);
if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority() || p_peer == multiplayer->get_unique_id()) {
if (!_has_authority(p_sync) || p_peer == multiplayer->get_unique_id()) {
return OK;
}

Expand Down Expand Up @@ -383,14 +387,16 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
ERR_FAIL_NULL_V(tnode, ERR_BUG);
MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tnode->spawner);
Node *node = get_id_as<Node>(p_oid);
ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
ERR_FAIL_NULL_V(node, ERR_BUG);
ERR_FAIL_NULL_V(spawner, ERR_BUG);
ERR_FAIL_COND_V(!_has_authority(spawner), ERR_BUG);
ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG);
const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers;
bool is_visible = true;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
ERR_CONTINUE(!sync);
if (!sync->is_multiplayer_authority()) {
if (!_has_authority(sync)) {
continue;
}
// Spawn visibility is composed using OR when multiple synchronizers are present.
Expand Down Expand Up @@ -435,7 +441,7 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
for (int pid : to_spawn) {
ERR_CONTINUE(!peers_info.has(pid));
int path_id;
multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
multiplayer_cache->send_object_cache(spawner, pid, path_id);
_send_raw(packet_cache.ptr(), len, pid, true);
peers_info[pid].spawn_nodes.insert(p_oid);
}
Expand All @@ -454,9 +460,9 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje

Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);

Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
ERR_FAIL_COND_V(peer.is_null(), ERR_UNCONFIGURED);
peer->set_transfer_channel(0);
peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
return multiplayer->send_command(p_peer, p_buffer, p_size);
Expand Down Expand Up @@ -488,12 +494,12 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
const HashSet<ObjectID> synchronizers = tnode->synchronizers;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
if (!sync->is_multiplayer_authority()) {
if (!_has_authority(sync)) {
continue;
}
ERR_CONTINUE(!sync);
ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG);
for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) {
ERR_FAIL_NULL_V(sync->get_replication_config_ptr(), ERR_BUG);
for (const NodePath &prop : sync->get_replication_config_ptr()->get_spawn_properties()) {
state_props.push_back(prop);
}
// Ensure the synchronizer has an ID.
Expand All @@ -513,7 +519,7 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
}

// Encode scene ID, path ID, net ID, node name.
int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner);
int path_id = multiplayer_cache->make_object_cache(p_spawner);
CharString cname = p_node->get_name().operator String().utf8();
int nlen = encode_cstring(cname.get_data(), nullptr);
MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
Expand Down Expand Up @@ -567,7 +573,7 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
ofs += 1;
uint32_t node_target = decode_uint32(&p_buffer[ofs]);
ofs += 4;
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_path_cache()->get_cached_object(p_from, node_target));
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer_cache->get_cached_object(p_from, node_target));
ERR_FAIL_NULL_V(spawner, ERR_DOES_NOT_EXIST);
ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);

Expand Down Expand Up @@ -678,7 +684,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
r_net_id = p_sync->get_net_id();
if (r_net_id == 0 || (r_net_id & 0x80000000)) {
int path_id = 0;
bool verified = multiplayer->get_path_cache()->send_object_cache(p_sync, p_peer, path_id);
bool verified = multiplayer_cache->send_object_cache(p_sync, p_peer, path_id);
ERR_FAIL_COND_V_MSG(path_id < 0, false, "This should never happen!");
if (r_net_id == 0) {
// First time path based ID.
Expand All @@ -693,7 +699,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
MultiplayerSynchronizer *SceneReplicationInterface::_find_synchronizer(int p_peer, uint32_t p_net_id) {
MultiplayerSynchronizer *sync = nullptr;
if (p_net_id & 0x80000000) {
sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer_cache->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
} else if (peers_info[p_peer].recv_sync_ids.has(p_net_id)) {
const ObjectID &sid = peers_info[p_peer].recv_sync_ids[p_net_id];
sync = get_id_as<MultiplayerSynchronizer>(sid);
Expand All @@ -708,7 +714,7 @@ void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID>
int ofs = 1;
for (const ObjectID &oid : p_synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync));
uint32_t net_id;
if (!_verify_synchronizer(p_peer, sync, net_id)) {
continue;
Expand Down Expand Up @@ -803,7 +809,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p
// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
for (const ObjectID &oid : p_synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
ERR_CONTINUE(!sync || !sync->get_replication_config_ptr() || !_has_authority(sync));
if (!sync->update_outbound_sync_time(p_usec)) {
continue; // nothing to sync.
}
Expand All @@ -818,7 +824,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p
int size;
Vector<Variant> vars;
Vector<const Variant *> varp;
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
Error err = MultiplayerSynchronizer::get_state(props, node, vars, varp);
ERR_CONTINUE_MSG(err != OK, "Unable to retrieve sync state.");
err = MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), nullptr, size);
Expand Down Expand Up @@ -877,7 +883,7 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ofs += size;
continue;
}
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
const List<NodePath> props = sync->get_replication_config_ptr()->get_sync_properties();
Vector<Variant> vars;
vars.resize(props.size());
int consumed;
Expand Down
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