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Merge pull request #93218 from thmasn/color-documentation
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Mention inverse of hex functions in `Color`
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akien-mga committed Jun 17, 2024
2 parents 4671bbc + aa9bd34 commit f6bd880
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions doc/classes/Color.xml
Original file line number Diff line number Diff line change
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<return type="Color" />
<param index="0" name="hex" type="int" />
<description>
Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel).
Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32].
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
[codeblocks]
[gdscript]
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<return type="Color" />
<param index="0" name="hex" type="int" />
<description>
Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel).
Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64].
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
</description>
</method>
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<method name="to_rgba32" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format.
Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex].
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
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<method name="to_rgba64" qualifiers="const">
<return type="int" />
<description>
Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format.
Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64].
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
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