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Merge pull request #101311 from TokageItLab/fix-lookat-rest
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Fix `LookAtModifier3D` rest space incorrect rotation
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akien-mga committed Jan 8, 2025
2 parents 2a2adfa + 08a2f0a commit f83919c
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions scene/3d/look_at_modifier_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -501,9 +501,11 @@ void LookAtModifier3D::_process_modification() {
Transform3D bone_rest_space;
int parent_bone = skeleton->get_bone_parent(bone);
if (parent_bone < 0) {
bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_rest(bone);
bone_rest_space = skeleton->get_global_transform();
bone_rest_space.origin += skeleton->get_bone_rest(bone).origin;
} else {
bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_global_pose(parent_bone) * skeleton->get_bone_rest(bone);
bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_global_pose(parent_bone);
bone_rest_space.origin += skeleton->get_bone_rest(bone).origin;
}

// Calculate forward_vector and destination.
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