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TextureRect with ViewportTexture from SubViewport in SubViewportContainer crashes when switching back to scene tab. #101682
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Can confirm on [4ce466d], with the following backtrace:
Will bisect |
I'll check it out, please give me some time as my computer doesn't compile godot very fast. (I'm only replying now also because I'm just compiling godot) |
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Tested versions
System information
Godot v4.4.beta1.mono - Ubuntu 24.04.1 LTS 24.04 on X11 - X11 display driver, Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 SUPER (nvidia; 550.120) - Intel(R) Core(TM) i7-14700KF (28 threads)
Issue description
When a scene contains a
TextureRect
inside ofCanvasLayer
, which has aViewportTexture
pointing to aSubViewport
in aSubViewportContainer
, the editor will crash when switching back to that scene tab.This crash does not occur when
TextureRect
is not in aCanvasLayer
or whenSubViewport
is not in aSubViewportContainer
.A sample backtrace can be found below:
Steps to reproduce
ViewportTexture
in theTextureRect
is pointing atSubViewport
.TextureRect
Minimal reproduction project (MRP)
crashrepro.zip
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