You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am playing with the visual shader editor and now I can drag and drop the image into a node after I create the constant texture node, it will be more direct if one can just drag and drop the image into the editor and the node will be created automatically. As in most case, I believe that's how a texture will be used in a shader.
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
akien-mga
changed the title
[suggestion]Drag and drop image to visual shader should create constant texture node immediately
Drag and drop image to visual shader should create constant texture node immediately
Sep 1, 2018
Godot version:
3.1 alpha
OS/device including version:
nil
Issue description:
I am playing with the visual shader editor and now I can drag and drop the image into a node after I create the constant texture node, it will be more direct if one can just drag and drop the image into the editor and the node will be created automatically. As in most case, I believe that's how a texture will be used in a shader.
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: