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Editor dont reimport resources on export #24031
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@reduz on Windows it works, but on MacOSx the editor freezes on finish, the last console output is:
trace from lldb:
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There were indeed issues with Please comment if you can still reproduce it in 3.1 beta 2 or later. |
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Godot version:
Godot 3.1 commit c23710a
OS/device including version:
Windows 10
Issue description:
When execute export for android in command-line, editor dont reimport a new resources before export and failed on finish export
Steps to reproduce:
Add a new texture in project
Run export from command-line
During export process the editor reports errors like:
After export is finished the editor crashes with the following trace:
The text was updated successfully, but these errors were encountered: