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UI Appears to be a Step Behind in Visual Updates #26222
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Related to #23069. But with a different graphics card/drivers? |
My apologies for not finding the mentioned issue. The only other graphics card I've been able to test it on is an NVIDIA GeForce GTX 960, same Win10 and driver version, where it works fine. |
Are you sure that it's running on the Nvidia GPU and not on an integrated
Intel chipset? (Godot should output which GPU is used in the terminal.)
…On Sun, 24 Feb 2019, 10:26 Apprehentice, ***@***.***> wrote:
My apologies for not finding the mentioned issue. The only other graphics
card I've been able to test it on is an NVIDIA GeForce GTX 960, same Win10
and driver version, where it works fine.
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Forgive my ignorance, it appears that it is using the Intel(R) UHD Graphics 630 chipset. I'm in the process of downloading and installing new NVIDIA driver software to confirm that the problem is the Intel chipset. |
You can force using Nvidia GPU with particular software (e.g. Godot} from the NVIDIA Control Panel. |
My laptop lacks the NVIDIA Control Panel for some reason, but I was able to force Godot to use the NVIDIA GPU through the Windows context menu. The problem is not present on the NVIDIA GPU and remains a problem with the Intel GPU. |
Duplicate of #23069. |
Godot version: 3.0.6
OS/device including version: Windows 10 (Ver 1803 Build 17134.590)
NVidia GeForce 1050 TI (Notebook) (Driver Version 419.17)
Issue description: The UI appears to be a step behind in visual updates. For instance, typing in a text field doesn't show the last character typed until another character is entered (Ex. When typing "godot", The letter 'g' will not appear until the letter 'o' is entered.)
Of course, a picture is worth a thousand words: https://streamable.com/cuxpz
Steps to reproduce:
Minimal reproduction project: N/A, happens on project selection
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