Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UI Appears to be a Step Behind in Visual Updates #26222

Closed
Apprehentice opened this issue Feb 24, 2019 · 7 comments
Closed

UI Appears to be a Step Behind in Visual Updates #26222

Apprehentice opened this issue Feb 24, 2019 · 7 comments
Labels

Comments

@Apprehentice
Copy link

Apprehentice commented Feb 24, 2019

Godot version: 3.0.6

OS/device including version: Windows 10 (Ver 1803 Build 17134.590)

NVidia GeForce 1050 TI (Notebook) (Driver Version 419.17)

Issue description: The UI appears to be a step behind in visual updates. For instance, typing in a text field doesn't show the last character typed until another character is entered (Ex. When typing "godot", The letter 'g' will not appear until the letter 'o' is entered.)

Of course, a picture is worth a thousand words: https://streamable.com/cuxpz

Steps to reproduce:

  • Open Godot
  • Click "New Project"
  • Start typing in a text field, noting that it is a step behind in visual updates

Minimal reproduction project: N/A, happens on project selection

@JFonS
Copy link
Contributor

JFonS commented Feb 24, 2019

Related to #23069. But with a different graphics card/drivers?

@Apprehentice
Copy link
Author

My apologies for not finding the mentioned issue. The only other graphics card I've been able to test it on is an NVIDIA GeForce GTX 960, same Win10 and driver version, where it works fine.

@akien-mga
Copy link
Member

akien-mga commented Feb 24, 2019 via email

@Apprehentice
Copy link
Author

Apprehentice commented Feb 24, 2019

Forgive my ignorance, it appears that it is using the Intel(R) UHD Graphics 630 chipset. I'm in the process of downloading and installing new NVIDIA driver software to confirm that the problem is the Intel chipset.

@rxlecky
Copy link
Contributor

rxlecky commented Feb 24, 2019

You can force using Nvidia GPU with particular software (e.g. Godot} from the NVIDIA Control Panel.

@Apprehentice
Copy link
Author

My laptop lacks the NVIDIA Control Panel for some reason, but I was able to force Godot to use the NVIDIA GPU through the Windows context menu. The problem is not present on the NVIDIA GPU and remains a problem with the Intel GPU.

@akien-mga
Copy link
Member

Duplicate of #23069.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

4 participants