You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Issue description:
My attempt to compile Godot with Mono from source results in this:
"C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\editor\GodotTools\GodotTools.sln" (целе
вой объект по умолчанию) (1) ->
"C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\editor\GodotTools\GodotTools\GodotTools
.csproj" (целевой объект по умолчанию) (4) ->
(Целевой объект CoreCompile) ->
Utils\OS.cs(8,7): error CS0246: Не удалось найти тип или имя пространства имен "Mono" (возможно, отсутствует директив
а using или ссылка на сборку). [C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\editor\G
odotTools\GodotTools\GodotTools.csproj]
Предупреждений: 1
Ошибок: 1
Прошло времени 00:00:05.22
scons: *** [bin\GodotSharp\Tools\GodotTools.dll] RuntimeError : 'msbuild' exited with error code: 1
Traceback (most recent call last):
File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\build_scripts\solution_builder.py", line 150, in run_command
subprocess.check_call(args, env=env_override)
File "c:\windows\python37-32\Lib\subprocess.py", line 347, in check_call
raise CalledProcessError(retcode, cmd)
subprocess.CalledProcessError: Command '['C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\MSBuild\\Current\\Bin\\MSBuild.exe', 'C:\\Users\\Teashrock\\Documents\\Development\\Not-Mine\\godot-3.2-beta4\\modules\\mono\\editor/GodotTools/GodotTools.sln', '/p:Configuration=Release']' returned non-zero exit status 1.
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "c:\users\teashrock\envs\py3.7.4\lib\site-packages\scons\SCons\Action.py", line 1209, in execute
result = self.execfunction(target=target, source=rsources, env=env)
File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\build_scripts\godot_tools_build.py", line 18, in build_godot_tools
build_solution(env, solution_path, build_config)
File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\build_scripts\solution_builder.py", line 214, in build_solution
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
File "C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-beta4\modules\mono\build_scripts\solution_builder.py", line 152, in run_command
raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
RuntimeError: 'msbuild' exited with error code: 1
scons: building terminated because of errors.
Godot version:
3.2.beta4.official
OS/device including version:
Windows 10 x64
Issue description:
My attempt to compile Godot with Mono from source results in this:
Steps to reproduce:
Minimal reproduction project:
Not needed.
The text was updated successfully, but these errors were encountered: