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Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly #34514

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merged 1 commit into from
Dec 21, 2019

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neikeq
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@neikeq neikeq commented Dec 21, 2019

MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it.
We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++.

MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
@neikeq neikeq added this to the 3.2 milestone Dec 21, 2019
@akien-mga akien-mga merged commit a10449b into godotengine:master Dec 21, 2019
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Thanks!

@neikeq neikeq deleted the remove-dep-on-mono-posix branch May 13, 2021 23:48
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