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Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly #34514

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merged 1 commit into from
Dec 21, 2019

Commits on Dec 21, 2019

  1. Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly

    MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
    of this, it may not be able to find the Mono.Posix assembly, so it's better
    not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
    replace this with an internal call that does the same in C++.
    neikeq committed Dec 21, 2019
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