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AnimationTree Add3's +add and -add act differently #34694
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Can confirm that this bug still persists in version 3.2 of the engine on Linux. |
Just a note on this, the source does have them act differently so I suppose this is expected but I don't know exactly what I am to expect. I was trying to create a jump animation that I could 'add' to a motion animation in order to create multi directional jumping with few animations and found that I suppose I'll make a PR soon for a new node that will correctly add transform tracks together for this kind of behavior. Unless this is deemed a bug (which I don't think will happen because the file containing that logic has not been changed much since it's original push), I'll leave a comment on this when I get it right. |
Just ran into this, I'm using a character animation that I'm adding poses to. The difference I'm seeing is that the +1 version overrides the translation of my hip bone (the root bone in this rig) while the -1 version doesn't. All rotations work as intended and are added both ways, but translations are not. In my case I wouldn't want the translations to change at all while the OP's animation only uses translation, so expanding the filters window to be able to filter separate tracks for each node/bone in the animation would be the best solution. |
This Still seems to exist in Godot 4 beta 2. |
the documentation isn't particularly detailed but I can't see any reason why +add and -add should act any differently for the same animation. I'm also not sure why it appears to act more like blend than add in this instance, shouldn't it move sideways and up/down with both -1 and 1?
tested on 3.1, 3.1.2 and master in linux X11
test_anim2.zip
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