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Issue description:
In the case of CSGShapes wen you check "Use in baked light" in the 'GeometryInstance' section it doesn't get lightmaped.
For generated MeshInstances (cube, sphere, capsule, etc.) you can't unwrap UV2 for lightmap.
Steps to reproduce:
Create CSGShape or a generated MeshInstance
Check "Use in baked light" in the 'GeometryInstance' section
Godot version:
3.2.3 stable
OS/device including version:
Zorin OS 15
Issue description:
In the case of CSGShapes wen you check "Use in baked light" in the 'GeometryInstance' section it doesn't get lightmaped.
For generated MeshInstances (cube, sphere, capsule, etc.) you can't unwrap UV2 for lightmap.
Steps to reproduce:
Minimal reproduction project:
LightmapMeshes.zip
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