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GPU: GeForce GTX 1060 6GB
Using GLES2, happens on GLES3 as well.
Issue description:
What happened:
When using Viewport to draw world and CanvasLayer to draw overlay, controls in Viewport are catching mouse input events despite being drawn under overlay.
What is expected:
Canvas layer should be one catching mouse events, as it is drawn on top.
Steps to reproduce:
Create new project
Add nodes as following:
- Node2D
-- Viewport Container (set rect_size to window size, f.e. 1024/600 )
--- Viewport (set size to match parent's rect_size)
---- Button (can add script to print something on pressed() signal to check it)
-- Canvas Layer
--- LineEdit
Save and play. LineEdit is not getting any inputs on where button is, despite being drawn over the button
Godot version:
3.2.3.stable.official
OS/device including version:
GPU: GeForce GTX 1060 6GB
Using GLES2, happens on GLES3 as well.
Issue description:
What happened:
What is expected:
Steps to reproduce:
Minimal reproduction project:
Viewport_canvas_layer_bug.zip
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