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Higher level CanvasLayers do not prevent lower CanvasLayers from receiving input with mouse_filter set to stop. Being a higher drawn level, it should block any input (focus and click events) from getting sent to lower layers.
Steps to reproduce
Using attached project, click play. Click any button and a the top layer (canvas layer 100) ColorRect becomes visible. It has mouse_filter set to stop. Note you can still interact with lower layer (1) canvas buttons and click them.
I saw those two, but don't think they are the same issue. I think my case has to do with WindowDialog moving child index when popup is called? Not 100% sure.
Godot version
3.3.2.stable.official
System information
Linux Mint 20.1 64bit
Issue description
Higher level CanvasLayers do not prevent lower CanvasLayers from receiving input with mouse_filter set to stop. Being a higher drawn level, it should block any input (focus and click events) from getting sent to lower layers.
Steps to reproduce
Using attached project, click play. Click any button and a the top layer (canvas layer 100) ColorRect becomes visible. It has mouse_filter set to stop. Note you can still interact with lower layer (1) canvas buttons and click them.
Minimal reproduction project
canvas-layer-bug.zip
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