You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
akien-mga
changed the title
Godot crashes on incomplete Datetime Dict (OS.get_unix_time_from_datetime)
Infinite loop on incomplete Datetime dictionary (OS.get_unix_time_from_datetime)
May 24, 2021
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.
Prevents an infinite loop further down.
Fixesgodotengine#49022.
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.
Prevents an infinite loop further down.
Fixes#49022.
(cherry picked from commit 62efa30)
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.
Prevents an infinite loop further down.
Fixesgodotengine#49022.
(cherry picked from commit 62efa30)
akien-mga
added a commit
to akien-mga/godot
that referenced
this issue
Jun 1, 2021
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.
Prevents an infinite loop further down.
Fixesgodotengine#49022.
(cherry picked from commit 62efa30)
The godot (v3.3.stable.official windows) engine seems to crash if you only provide a part of the dictionary:
Example:
Edit* No Crash log, the game just freezes
The text was updated successfully, but these errors were encountered: