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Volumetric Fog stops working when enabling shadows for omnilight or spotlight #50330
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I couldn't reproduce this with OmniLights yesterday, but I couldn't get SpotLights to display in volumetric fog (even though there were no error messages). |
I can confirm the issue on both OmniLights and SpotLights on v4.0.dev.custom_build [e3744d2fe] Also Shadows cannot be turned off for both of those, not sure for directional, I'm not sure if this is a Known issue atm. |
Disabling shadows for point lights will only apply once you reload the scene. I reported it here: #50343 |
@Calinou I can confirm this for Point Lights but not for Spot Lights. For some reason the fog still broken even if I reload the scene |
This may have been fixed by #53353 |
You won't believe this but somehow #50330 returned 😕 Changing the "quality scaling" to high enables shadows for the lamppost omnilights, this happens: Huh.mp4But if you change render scaling in-game, the issue fixes itself? 🤔 I've detailed reproduction steps at Bistro-Demo-Tweaked's #16. |
Please open a new bug report as this is a separate issue, it causing the same problem means it's a new issue having the same effect |
Issue opened: #83685 |
Godot version
v4.0.dev.calinou [5db1f8b]
System information
Mx Linux (Debian Based)
Issue description
When enabling shadows for an omnilight or spotlight, volumetric fog stops working.
Steps to reproduce
Add environment
Enable Volumetric Fog
Add Omni Light (Make sure that its contributes to the Volumetric Fog)
Enable Omni Light Shadow
Fog stops working (or at least the light stops contributing)
fog.mp4
Minimal reproduction project
There is no reason to add minimal project since once the light's shadow is enabled it never contributes to the fog again even if the shadow is disabled. So all steps must be done to reproduce the issue.
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