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Vulkan: LightmapGI does not take GridMap into account for baking #56030
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@williamd67 This is strange. I couldn't reproduce this the first time I opened the freshly downloaded MRP, but I can reproduce this if I close the project, remove |
My steps on Ubuntu 20.04:
After that I get the following errors after opening:
It seems that the ext_resource is not properly re-imported when it does not exist in the @Calinou, maybe, to unblock this issue, you can add the |
See #56027 for the same issue with LightmapGI + MultiMesh, and #56031 for the same issue with GridMap + SDFGI.
Godot version
4.0.dev (1cbf394)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
LightmapGI does not take GridMaps into account for baking. On the left, you can clearly notice the indirect lighting, but it's completely missing on the right:
Left: Individual MeshInstances, right: MultiMeshInstance:
This is a regression from
3.x
, as GridMap + BakedLightmap setups worked there.In comparison, VoxelGI works:
VoxelGI lighting debug draw mode:
Steps to reproduce
Note: An imported 3D scene with UV2 generated must be used. You cannot use primitive meshes for testing this, as they do not contain a UV2 layer and it can't be generated using the MeshInstance tools. The minimal reproduction project includes a ready-to-use setup for testing this.
.tres
file to save.Minimal reproduction project
test_lightmapgi_gridmap.zipWith
.godot/
included to workaround importing issue: test_lightmapgi_gridmap_1.zipThe text was updated successfully, but these errors were encountered: