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Arnklit
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BakedLightGI does not correctly apply GI information to inherited GridMap scenes when reopening scenes
LightMapGI does not correctly apply GI information to inherited GridMap scenes when reopening scenes
Aug 9, 2024
Tested versions
Reproducible on 4.2.2.stable and 4.3.rc3
System information
Godot v4.3.rc3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
LightMapGI does not correctly apply GI information to inherited GridMap scenes when reopening scenes
Logs errors like:
modules/gridmap/grid_map.cpp:1326 - Index p_idx = 0 is out of bounds (baked_meshes.size() = 0).
Related to #56030
Steps to reproduce
Minimal reproduction project (MRP)
test_lightmapgi_gridmap_2.zip
The text was updated successfully, but these errors were encountered: