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Godot 4.0 editor opens on wrong monitor (DisplayServer regression) #56340
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I can confirm this on I remember seeing this issue already reported elsewhere though. Edit: I can still reproduce this on 4.0.alpha11. |
Hi, hope you don't mind a 'me too' comment. I am seing this issue on my system with three monitors. Godot 3.5 does not have this issue. I hope the info below will help. CPU: 12th Gen Intel(R) Core(TM) i5-1240P Three 1080p Monitors. The Primary monitor is in the center in landscape mode. The other two flank it in portrate mode. All monitors are the same make and model. |
Is this still reproducible in 4.0 RC 3 or later? |
I just grabbed the latest master branch commit to test. Now it looks like the new version always opens on my primary monitor, which is an improvement. |
Yes I have this issue too, it always opens on Primary. Which isn't a huge deal, but v3 was behaving nicely. I have a script to force it to open in the monitor I'd like:
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This may be related. On Windows (10) with Godot v4.2.stable Editor/Project Settings (and other multi-window windows) are opening on my 3rd monitor. Would expect them on the Primary Screen or the same screen as the editor? My setup is 3 monitors (same resolution), (3,1,2, primary in center), the setting for opening the Enabling (then disabling) |
this is as well happening to me on Widnows 11, Godot 4.2 stable, except my 4th monitor, which is a 800X600 small utility panel inside my pc.... so not ideal. |
upgraded to 4.2.2 on Windows 11 same issue still persists. Just to update |
Godot version
v4.0.dev.custom_build.91b97dac0
System information
Linux (Fedora 35), Wayland, Vulkan API 1.2.189 - Using Vulkan Device #0: AMD - AMD RADV SIENNA_CICHLID (6900 XT)
Issue description
When starting the Godot 4.0 editor (project manager or opening an existing project from the project list) it opens on my third monitor always. This is different from 3.4 which manages to correctly open on the monitor my cursor is positioned on. So I think there's a regression regarding multi monitor handling in 4.0.
I noticed that at least when running the game from the Godot editor that opens on the right monitor, but the project itself when opened from the projects list, is opened on the wrong monitor. So 2 out of 3 things open on the wrong monitor for me.
Steps to reproduce
scons target=release_debug -j 30 tools=yes
bin/godot.linuxbsd.opt.tools.64
Minimal reproduction project
problem is with the Godot editor itself, no project is required to experience this issue
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