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SSIL does not force the editor to redraw for one frame. However, it should do that since SSIL operates with a one-frame delay. This also breaks SSIL rendering after resizing the project window when low-processor mode is enabled in the Project Settings.
This does not occur for more than one frame if Update Continuously is enabled in the Editor Settings (or if low-processor mode is disabled in the Project Settings).
Epilepsy warning: video below contains some flashing when the window is resized.
ssil_not_rendered_until_redraw.mp4
Steps to reproduce
Add some MeshInstance3Ds and a DirectionalLight3D so you can see light bounce around once SSIL is enabled.
Add a WorldEnvironment node with a new Environment resource.
Enable SSIL in the Environment resource.
Resize the editor window. Observe that SSIL will stop working until you move the camera in the 3D editor.
Calinou
changed the title
Vulkan: SSIL does not force the editor to redraw for one frame
Vulkan: SSIL does not force the editor to redraw for one frame as it should
Jan 12, 2022
Related to #54892.
Godot version
4.0.dev (b6b81e8)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
Issue description
SSIL does not force the editor to redraw for one frame. However, it should do that since SSIL operates with a one-frame delay. This also breaks SSIL rendering after resizing the project window when low-processor mode is enabled in the Project Settings.
This does not occur for more than one frame if Update Continuously is enabled in the Editor Settings (or if low-processor mode is disabled in the Project Settings).
Epilepsy warning: video below contains some flashing when the window is resized.
ssil_not_rendered_until_redraw.mp4
Steps to reproduce
Minimal reproduction project
test_ssil_3.zip
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