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SSIL cause partial viewport flashing when resizing the window. This flashing does not occur if SSIL is disabled. This is something I noticed while working on a minimal reproduction project for #56723.
Epilepsy warning: video below contains some flashing when the window is resized.
ssil_not_rendered_until_redraw.mp4
Steps to reproduce
Add some MeshInstance3Ds and a DirectionalLight3D so you can see light bounce around once SSIL is enabled.
Add a WorldEnvironment node with a new Environment resource.
Enable SSIL in the Environment resource.
Resize the editor window. Observe that the 3D viewport will occasionally flash in the bottom/right corners when the rendering buffers are reallocated (as a result of the resolution change).
Calinou
changed the title
Vulkan: SSIL cause partial viewport flashing when resizing the window
Vulkan: SSIL causes partial viewport flashing when resizing the window
Jan 20, 2022
Godot version
4.0.dev (b6b81e8)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 495.46)
Issue description
SSIL cause partial viewport flashing when resizing the window. This flashing does not occur if SSIL is disabled. This is something I noticed while working on a minimal reproduction project for #56723.
Epilepsy warning: video below contains some flashing when the window is resized.
ssil_not_rendered_until_redraw.mp4
Steps to reproduce
Minimal reproduction project
test_ssil_3.zip
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