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Generate mono code error on mac m1 and run app crash. #59871
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Oh! I think i found the problem!
then i run
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@Colocasia There are some recent changes to the master branch, which may not support Godot4 mono to work properly. I read someplace that PR has been created But may not merge yet. However, Godot4 mono is no longer Officially focused as the next goal is Godot4 dotnet6. Some feedback I read on Discord suggests that perhaps two to three weeks old commits will work. Not sure. Providing the feedback here so I could learn from others who manage to successfully use the recent commit and compile Godot4 mono and to learn which commit will be fine. Yet to test hypothesis:
FYI: using MSVC to compile, not sure will that has any impact. |
Thank you for your reply! If so, I'll use the CPP version for now |
@Colocasia This is not on any milestone e.g. 4.0. Please share which Godot4 commit you use for mono build |
@GeorgeS2019 mono version 6.12.0.162 godot commit e7c1888 |
Godot Engine v4.0.alpha.mono.custom_build.3639c27cf I am attempting to track which Master commits work and with which Mono compiler version, so others could repeat and test and share their experience. |
Godot version
4.0-dev
System information
Mac M1
Issue description
Generate mono code error on mac m1 and run app crash.
Steps to reproduce
Hi! I compiled mono as follows,It crashes when I run it:
I do something wrong? And where is crash log? I need help
and When I run this:
it has error:
Is this cause crash and how can fix it?
Minimal reproduction project
No response
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