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[4.0] Looping tween with two property tweeners stops after first step. #59585
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@FluffyBunniesTasteTheBest The minimal reproduction project didn't upload (likely because you clicked away from the text field while it was still uploading). Try editing your post and upload it again. Also, please create a minimal reproduction project in GDScript instead of C# for two reasons:
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@Calinou Please excuse me, I don't know GDScript. Sorry also for the failed upload. Here's another try: |
Confirmed using TweenTest.zip Godot4 Mono versionGodot Engine v4.0.alpha.mono.custom_build.3639c27cf Windows 11
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Can't reproduce in d5d22ab GDScript repro btw |
Closing per comment above. Please provide more details and an MRP so we can investigate the issue better, if it still occurs. |
Godot version
v4.0.alpha.mono.custom_build [3990152]
System information
Ubuntu 2021.10 Vulkan API 1.2.162 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1070
Issue description
Dear Godot team,
the following code snippet is moving a particle effect between two positions using a tween:
The first time
AddParticleEffect()
is called, it is working as expected - i.e. the particle effect is moving infinitely.Calling the same method a second time causes the particle effect to stop after the first step (i.e. after the line
moveParticlesTween.TweenProperty(newParticleEffect, "position", dstPos, 2);
is done).Steps to reproduce
The easiest way to reproduce the issue is to run the attached minimal reproduction project and:
Please note that the above calls of
TweenProperty()
use a two seconds duration, which, according to the docs, should be all right.Minimal reproduction project
Upload failed, please see here.
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