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What happens:
When switching between android apps, or when minimizing all apps and reopening the godo-app the screen stays black. When a touch-sensitive object is on the screen, a new press on the screen refreshes and show the app-content again.
What should happen:
When switching back to the app the content should show up right away.
Additional Info:
As far as i have a recollection of these issues, this bug was also present before, just as the flickering issues. Those got fixed in the new beta-releases.
Before i made a custom build of godot with the forced-frame-redraw fix (sadly i can't remember what thread it was). That custom build did not have the black-screen issue the official beta-builds have.
Steps to reproduce
Using low_proccessor_mode in 3.5beta4 and exporting to android. Then switching to another app and back to godot-app.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
fire
changed the title
low_proccesor_mode black screen on android when switching back to app
low_processor_mode black screen on android when switching back to app
Apr 23, 2022
alright, i played around a little bit more and found a workaround for this problem. If anyone needs a quick fix until the bug is correctly fixed try this:
depending on your setup either add a control-node that never gets deleted or make an autoloaded control node.
Then add this code to the node:
func _notification(what):
if what == MainLoop.NOTIFICATION_WM_FOCUS_IN:
if visible:
self.hide()
else:
self.show()
This will toggle the visibility of the controlnode every time the app gets focused again, forcing a frame refresh (i guess?) and thus making sure the app gets shown immediatley.
Godot version
3.5.beta4
System information
Android 12, GLES3, Samsung Galaxy S10+, Android SDK 31
Issue description
What happens:
When switching between android apps, or when minimizing all apps and reopening the godo-app the screen stays black. When a touch-sensitive object is on the screen, a new press on the screen refreshes and show the app-content again.
What should happen:
When switching back to the app the content should show up right away.
Additional Info:
As far as i have a recollection of these issues, this bug was also present before, just as the flickering issues. Those got fixed in the new beta-releases.
Before i made a custom build of godot with the forced-frame-redraw fix (sadly i can't remember what thread it was). That custom build did not have the black-screen issue the official beta-builds have.
Steps to reproduce
Using low_proccessor_mode in 3.5beta4 and exporting to android. Then switching to another app and back to godot-app.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: