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[3.x] Fix flickering issues with low processor mode on Android #59606
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@akien-mga Given we're forking two files, can we disable the static checks on them? |
You can add Make sure to identify the downstream changes clearly in those files so that we know what is Godot specific. |
…ine/godot#59606, although I did it differently.
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@akien-mga Done! |
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Nothing to say beyond what I've commented in the PR for 4.0.
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Thanks! |
As pointed out by @Relintai in #55604 (comment), the cause of the flickers when enabling low processor mode is that the framebuffers are swapped automatically even when nothing is rendered.
To resolve the issue, I forked
GLSurfaceView
so that the Godot Android logic can specify when the framebuffers should be swapped.Fixes #19304