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Vulkan Mobile: Renderer not displaying 3D since 4.0.alpha10 #62343
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This is caused by the large amount of error messages being printed to the editor's Output panel. |
Duplicate of #61817? If so it should be fixed in |
I've been using the mobile renderer for a 3d project on macOS on 4.0.beta2 to beta8 builds and have not seen this problem. So I think this can be closed unless @ViktorEvil is still experiencing these problems? |
Thanks, let's close. Please comment if you can still reproduce this issue in the latest beta. |
Just tried mobile renderer on beta8 and it’s fine |
Godot version
4.0 alpha 10
System information
MacOS 12.4, Apple Silicon M1
Issue description
Godot 4 alpha 10 fails to display any 3D object in the view port if the Vulkan Mobile renderer is selected.
Alpha 10
Alpha 9
Alpha 10 interface is also extremely laggy and stalls with a beachball until force quit. If I create a project using the Vulkan Desktop renderer the 3D view port displays correctly.
thousands of errors as above using the mobile renderer
Steps to reproduce
create a project in Godot 4 alpha 10 and select the mobile renderer
Minimal reproduction project
test.zip
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