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Switching to RAW mode and then to RGB will change slider max value until refreshed #62894

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KoBeWi opened this issue Jul 10, 2022 · 2 comments · May be fixed by #62913 or #102240
Open

Switching to RAW mode and then to RGB will change slider max value until refreshed #62894

KoBeWi opened this issue Jul 10, 2022 · 2 comments · May be fixed by #62913 or #102240

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@KoBeWi
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KoBeWi commented Jul 10, 2022

Godot version

4.0 d26442e / 3.5

System information

Windows 10 x64

Issue description

When you change to RAW color mode, you can set a slider to some very big value. When you then switch to RGB, that slider will have a different max value. That value will stay until you change color mode again. I think it should switch back to 0-255 range as soon as you change the value to something within that range.
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(the GIF is from older build)

Steps to reproduce

  1. Have some ColorPicker
  2. Change to RAW color mode
  3. Set e.g. R to 100
  4. Switch back to RGB
  5. Set R to 0
  6. You can still set R beyond 255

Minimal reproduction project

No response

@akien-mga
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Is this still reproducible in 4.0 RC 1?

@KoBeWi
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KoBeWi commented Feb 13, 2023

Yes.

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