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When you change to RAW color mode, you can set a slider to some very big value. When you then switch to RGB, that slider will have a different max value. That value will stay until you change color mode again. I think it should switch back to 0-255 range as soon as you change the value to something within that range.
(the GIF is from older build)
Steps to reproduce
Have some ColorPicker
Change to RAW color mode
Set e.g. R to 100
Switch back to RGB
Set R to 0
You can still set R beyond 255
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
4.0 d26442e / 3.5
System information
Windows 10 x64
Issue description
When you change to RAW color mode, you can set a slider to some very big value. When you then switch to RGB, that slider will have a different max value. That value will stay until you change color mode again. I think it should switch back to 0-255 range as soon as you change the value to something within that range.
(the GIF is from older build)
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: