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Resizing window breaks Label3D when using "canvas_items" stretch mode due to font oversampling #63507

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RedMser opened this issue Jul 26, 2022 · 1 comment · Fixed by #63528
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@RedMser
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RedMser commented Jul 26, 2022

Godot version

4.0.dev (222e489)

System information

Windows 10, Vulkan Clustered

Issue description

Label3D turns into white rectangles when resizing the window if using "canvas_items" stretch mode.

image

Steps to reproduce

To re-create the MRP:

  • Create a simple 3D scene with camera pointing at a Label3D with text on it
  • Set Project Setting display/window/stretch/mode to canvas_items

Now you have the same setup as the MRP. Finally to get the broken behavior:

  • Launch the game and resize the game window

Minimal reproduction project

resize_window_label3d.zip

@Calinou Calinou changed the title Resizing window breaks Label3D when using "canvas_items" stretch mode Resizing window breaks Label3D when using "canvas_items" stretch mode due to font oversampling Jul 26, 2022
@Calinou
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Calinou commented Jul 26, 2022

cc @bruvzg

I remember encountering this during Label3D's development, but it was fixed back then.

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