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Calinou
changed the title
Resizing window breaks Label3D when using "canvas_items" stretch mode
Resizing window breaks Label3D when using "canvas_items" stretch mode due to font oversampling
Jul 26, 2022
Godot version
4.0.dev (222e489)
System information
Windows 10, Vulkan Clustered
Issue description
Label3D turns into white rectangles when resizing the window if using "canvas_items" stretch mode.
Steps to reproduce
To re-create the MRP:
display/window/stretch/mode
tocanvas_items
Now you have the same setup as the MRP. Finally to get the broken behavior:
Minimal reproduction project
resize_window_label3d.zip
The text was updated successfully, but these errors were encountered: