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I have 3d objects (including Label3Ds) in a 2d scene using a SubViewportContainer. I have my stretch mode set to canvas_items. I resize the window, and the Label3Ds go grey and never come back. Looks a lot like issue 63507, but I have confirmed the SubViewportContainer is necessary.
Steps to reproduce
To re-create the MRP:
Create a simple 2D scene with a SubViewportContainer and a SubViewport
Inside that Subviewport, create a simple 3D scene with camera pointing at a Label3D with text on it
Set Project Setting display/window/stretch/mode to canvas_items
Now you have the same setup as the MRP. Finally to get the broken behavior:
Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
I have 3d objects (including Label3Ds) in a 2d scene using a SubViewportContainer. I have my stretch mode set to canvas_items. I resize the window, and the Label3Ds go grey and never come back. Looks a lot like issue 63507, but I have confirmed the SubViewportContainer is necessary.
Steps to reproduce
To re-create the MRP:
Now you have the same setup as the MRP. Finally to get the broken behavior:
Minimal reproduction project (MRP)
mrp.zip
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