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Exported variable appears doubled in object inspector #63668
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Can confirm, also happening to me using Godot 4.0 - Alpha 13, on Windows 10. |
Possibly a regression from #58443, CC @object71 @YuriSizov. |
#63454 was reopened because of what is reported here, possibly could be closed again in favor of this issue. |
Probably should, because it is no longer related to categories. I guess it's time to rewrite this hacky method and test it again thoroughly. |
It's the same as OP, it's just that the duplicates aren't grouped. (Or in other words, categories themselves aren't duplicated). |
Duplication only seems to happen when it is not a tool script. I did testing and this didn't initially happen but I implemented to stop removal of tool defined variables through _get_property_list a while back around alpha 4 or something and haven't touched the code until it was submitted for alpha 13. The duplication though looking at #63454 was reported on alpha 12. So it is not my changes that caused the issues it is something else. |
I will look into that method once more to see if we can rewrite it cleanly |
Can you test again with the open pull request? Removed the function |
Godot version
4.0-13 Alpha
System information
Linux-Ubuntu 22.04 Vulkan RTX 3050
Issue description
exported variable appears double in object inspector
Steps to reproduce
exported variable appears double in object inspector
Minimal reproduction project
Godot4Game.zip
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