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Properties duplicated in Remote SceneTree inspector #39847
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@Calinou My issue was specifically about the script property being duplicated. This seems to be a different issue about export variables being duplicated. You can see both issues occurring here in 3.3-rc6: |
Good to know it's an issue. I thought I was doing something wrong or misunderstood how C# / GDScript interaction is supposed to work. Unless ... is it actually allocating double the space (like it seems to be doing) or is it just an inspector bug when displaying it? |
It's just an inspector bug. |
im having the same issue in godot 4 alpha 13 linux |
This is an unrelated issue: #63668 |
It is not an ispector bug, when i use an EditorInspectorPlugin and modify the value of a variable the value is modified in the section with the scrip name and no in the section "Members" which is the one that runs the logic of the script. Im using Godot 4.2 |
Godot version:
3.2.2.rc4.mono.official
Issue description:
In playmode the Scenetree displays properties of nodes twice in different subsections:
Steps to reproduce:
Attach a script (c# in this case) with exported properties to an object, start play, switch to remote Scenetree, select object with script, find properties under 'Members' and also duplicated under 'Script Variables' (with default values).
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