Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Root motion incorrectly retrieved from some imported .glb models. #64291

Closed
jcarlosrc opened this issue Aug 11, 2022 · 1 comment
Closed

Root motion incorrectly retrieved from some imported .glb models. #64291

jcarlosrc opened this issue Aug 11, 2022 · 1 comment

Comments

@jcarlosrc
Copy link

Godot version

Godot 4 alpha 14

System information

Windows 10

Issue description

Godot 4 is not getting root motion correctly from some imported models. In the video, Godot 3.5 (first) retrieves root motion correctly while Godot 4 Alpha 14 (second) does not. Alpha 13 shows the same problem.

BugReportRootMotion.mp4

Steps to reproduce

Open the minimal project.

Minimal reproduction project

bug_report_root_motion_g4_alpha14.zip

@TokageItLab
Copy link
Member

It is optimizer's issue (duplicate of #58968), it will be fixed in #64132.

@TokageItLab TokageItLab closed this as not planned Won't fix, can't repro, duplicate, stale Aug 11, 2022
Repository owner moved this from To Assess to Done in 4.x Priority Issues Aug 11, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Archived in project
Development

No branches or pull requests

4 participants