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Keyframe Missing from Animation (gltf) #58968
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Disabling "Optimizer" in the import settings seems solve the issue. |
Yup that seems to solve the issue. Might be worth disabling the option by default and putting an "Experimental" warning until root cause is eliminated. Also for my particular project, there are a zillion keyframes. Is this expected behaviour? |
It's the result of exporting eased keyframes I believe. The actual values are sampled on export. You'll get the same zillion keyframes if you import the glb back to Blender :) |
Importing this glb file into Blender completely messes up the mesh. And yes, that does have many keyframes as well. |
We have a newer compression system that uses bitpacking, its more reliable. Check it. |
Is this just the |
They can be used together except when keyframes are missing because they're optimized. |
Is this resolved? Do you require expanded documentation to be written? |
Godot version
4.0 Alpha 3
System information
Windows 10, AMD 5600x, Nvidia 3060
Issue description
My animation has 3 keyframes. In Godot, the middle one isn't registering. I'm adding the file so it can be imported in Blender and Godot to see the difference in behaviour.
Steps to reproduce
New Inherited GLB scene. Use animation player, middle keyframe is removed.
Minimal reproduction project
SmallContainer.zip
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