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GLTF,*.glb Animations are distorted during import #60345

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AlexandrDzyuba opened this issue Apr 18, 2022 · 5 comments
Open

GLTF,*.glb Animations are distorted during import #60345

AlexandrDzyuba opened this issue Apr 18, 2022 · 5 comments

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@AlexandrDzyuba
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Godot version

Godot_v3.4.4-stable_win64

System information

W10x64, GLES 3.0 Quadro K2000M/PCIe/SSE2

Issue description

When importing a glb format model with animation, the animation does not play correctly

Steps to reproduce

To reproduce, try adding the animation of the central model, which was not originally there, from the previously saved ones.

Minimal reproduction project

issue.zip

@fire
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fire commented Apr 18, 2022

I'm not sure, but I think you're transferring animations, which we're working on in 4.0. @TokageItLab

@TokageItLab
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TokageItLab commented Apr 18, 2022

#59150, #58968, #53864 or #49974?
I think we need to organize the issues once because there are so many issues about imported animations that we don't know which one is related to what.
I no longer know about 3.4.4. Was there something wrong with the old glTF importer?

@AlexandrDzyuba
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I tested in Godot 4, it imports almost correctly there. It would be nice to carry this into a future 3.x.x update.
We are working on a project and this error is causing us critical problems. @fire

@Calinou
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Calinou commented May 13, 2022

@AlexandrDzyuba Does disabling Optimizer in the Import dock after selecting the .gltf/.glb in the FileSystem dock resolve the issue?

@Calinou Calinou added this to the 3.x milestone May 13, 2022
@AlexandrDzyuba
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@Calinou no it doesn't help

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