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Problem with animation #53864
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The motions of both sample look the same. Is there a bug? Recently modified the animation system for 4.0. |
@fire Hello thanks for answering if you look closely at the hand that holds the spear, you will see that it goes through the mesh in version 4 time (1.3 sec approx) but not in version 3 and it goes as slow as if you look at the frames of the same bones you will notice that they seem to be missing frames the animation is at 0.1 speed so that it can be appreciated well, I know they changed the animation system and I asked in the general chat yesterday if I had to report it or leave it to be stable and they told me to report it and as today there was already an alpha available I thought it was already finished |
I'm currently compiling godot 4. Can you try setting the import fps to 30? Edited: I've been arguing for 30 fps import #51341 |
I do not understand how to configure at 30 fps what I did was to select (AnimationPlayer- in playback options-speed 0.1) so that you could see well detailed what happens in the animation anyway I am going to download a "newer" compiled version and try |
Actually, the 3D animation system is still being refactored as we speak 🙂 |
Looking at the animation frame by frame, it seems like the animation optimizer needs to be disabled for this animation. I am not sure if the animation optimization has algorithmically changed. My impression was it was moved around. |
Tried at 30 fps in which it cost me to make it work when re-importing since not even the textures would let me apply and the editor is a chaos and it follows the same version of godot v4.0.dev.custom_build [d7720ebe2] and Godot_v4.0-dev version .20211015_win64 remains exactly the same , to clarify that not only happens with that animation but with all that hand of the model |
deactivating it solves the animation, the weird thing is that I never used the importer because it would close godot and let it import only by copying the folder |
@drcucaracha Can you (or anyone else) still reproduce this bug in Godot 4.0alpha1 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
Godot version
Godot_v4.0-dev.20211015_win64
System information
windows 10
Issue description
hello the problem I have is that the animation frames are missing and it is slightly different than in version 3.4 beta 6
Godot_v3.4-beta6_win64
G3.mp4
Godot_v4.0-dev.20211015_win64
G4.mp4
Steps to reproduce
test the minimum reproduction
Minimal reproduction project
Godot_v3.4-beta6_win64
G3.zip
Godot_v4.0-dev.20211015_win64
G4.zip
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