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Problem with animation #53864

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drcucaracha opened this issue Oct 15, 2021 · 11 comments · Fixed by #64132
Closed

Problem with animation #53864

drcucaracha opened this issue Oct 15, 2021 · 11 comments · Fixed by #64132

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@drcucaracha
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Godot version

Godot_v4.0-dev.20211015_win64

System information

windows 10

Issue description

hello the problem I have is that the animation frames are missing and it is slightly different than in version 3.4 beta 6

Godot_v3.4-beta6_win64

G3.mp4

Godot_v4.0-dev.20211015_win64

G4.mp4

Steps to reproduce

test the minimum reproduction

Minimal reproduction project

Godot_v3.4-beta6_win64

G3.zip

Godot_v4.0-dev.20211015_win64

G4.zip

@fire
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fire commented Oct 15, 2021

The motions of both sample look the same. Is there a bug?

Recently modified the animation system for 4.0.

@drcucaracha
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@fire Hello thanks for answering if you look closely at the hand that holds the spear, you will see that it goes through the mesh in version 4 time (1.3 sec approx) but not in version 3 and it goes as slow as if you look at the frames of the same bones you will notice that they seem to be missing frames the animation is at 0.1 speed so that it can be appreciated well, I know they changed the animation system and I asked in the general chat yesterday if I had to report it or leave it to be stable and they told me to report it and as today there was already an alpha available I thought it was already finished

@fire
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fire commented Oct 15, 2021

I'm currently compiling godot 4. Can you try setting the import fps to 30?

Edited:

I've been arguing for 30 fps import #51341

@fire fire changed the title problem with animation Problem with animation Oct 15, 2021
@drcucaracha
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I do not understand how to configure at 30 fps what I did was to select (AnimationPlayer- in playback options-speed 0.1) so that you could see well detailed what happens in the animation

anyway I am going to download a "newer" compiled version and try

@Calinou
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Calinou commented Oct 15, 2021

as today there was already an alpha available I thought it was already finished

Actually, the 3D animation system is still being refactored as we speak 🙂

@fire
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fire commented Oct 15, 2021

Looking at the animation frame by frame, it seems like the animation optimizer needs to be disabled for this animation.

I am not sure if the animation optimization has algorithmically changed. My impression was it was moved around.

@drcucaracha
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drcucaracha commented Oct 15, 2021

Tried at 30 fps in which it cost me to make it work when re-importing since not even the textures would let me apply and the editor is a chaos and it follows the same version of godot v4.0.dev.custom_build [d7720ebe2] and Godot_v4.0-dev version .20211015_win64 remains exactly the same , to clarify that not only happens with that animation but with all that hand of the model

@fire
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fire commented Oct 15, 2021

image

Try disabling where the arrow is.

  1. double click on gltf / glb
  2. click on animation player
  3. disable arrow'd place
  4. click reimport

@drcucaracha
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deactivating it solves the animation, the weird thing is that I never used the importer because it would close godot and let it import only by copying the folder

@Calinou
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Calinou commented Jan 29, 2022

@drcucaracha Can you (or anyone else) still reproduce this bug in Godot 4.0alpha1 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.

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