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When importing an glb or gltf file, with animation optimization enabled (default settings), it removes too many keyframes, resulting in a wrong animation. This does not happen in version 3.4.4 stable.
4.0.alpha12:
3.4.4 stable:
Notice the difference in keyframes.
Temporary fix would be to disable this optimization (or roll back to whatever was used in 3.4.4).
Steps to reproduce
Create a new project
Make a new 3D scene
Add the attached GLB file to the scene (make sure animation optimization is enabled on import, should be enabled by default)
Open the "Idle" animation
Look at the keyframes
Compare the animations with a glb viewer or the same scene in godot version 3.4.4 stable
Godot version
4.0.alpha12
System information
Windows 10, Vulcan
Issue description
When importing an glb or gltf file, with animation optimization enabled (default settings), it removes too many keyframes, resulting in a wrong animation. This does not happen in version 3.4.4 stable.
4.0.alpha12:
3.4.4 stable:
Notice the difference in keyframes.
Temporary fix would be to disable this optimization (or roll back to whatever was used in 3.4.4).
Steps to reproduce
GLB file.zip
Minimal reproduction project
test.zip
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