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ERR_FAIL_COND_MSG(!ClassDB::is_parent_class(p_interface, MultiplayerAPI::get_class_static()), vformat("Can't make %s the default multiplayer interface since it does not extend MultiplayerAPI.", p_interface));
Godot version
4.0.dev (c2eaaef)
System information
Ubuntu 22.04
Issue description
The
"SceneMultiplier"
StringName is left orphaned because it's assigned to a static field here:godot/scene/main/multiplayer_api.cpp
Lines 42 to 48 in 6f273d2
That method is called from:
godot/modules/multiplayer/register_types.cpp
Line 50 in 0ba1046
One solution is to free the StringName from some sort of cleanup method. The other solution is to create the StringName as static:
Steps to reproduce
-v/--verbose
.Minimal reproduction project
This should be reproducible on all projects. It's also reproducible with the project manager.
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