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As I explained in #64591, one solution is to free the StringName from some sort of cleanup method. The other solution is to create/copy the StringName as static:
Godot version
4.0.dev (68e3f49)
System information
Ubuntu 22.10
Issue description
This is a regression from 02572f2
Several string names are left unclaimed when exiting the Godot editor. This is caused by
EditorColorMap::add_conversion_exception
:godot/editor/editor_themes.cpp
Lines 52 to 54 in 68e3f49
godot/editor/editor_themes.cpp
Lines 45 to 46 in 68e3f49
As I explained in #64591, one solution is to free the StringName from some sort of cleanup method. The other solution is to create/copy the StringName as static:
Steps to reproduce
-v/--verbose
.Ignore
SceneMultiplayer
. That one is reported in #64591This is reproducible only in the Godot editor. It does not happen with the project manager or games.
Minimal reproduction project
This should be reproducible on all projects when running the Godot editor.
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