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Custom resources don't appear in "quick load" #67119
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This is expected for now as a result of #66215, which disabled QuickOpen custom resource loading because a refactor is needed for editor data structures to make it work without being prohibitively slow. |
Oh I see. Should I close this issue then? |
No the issue can stay open as a reminder that this feature is missing. |
This issue was fixed few betas ago. |
@Cratesmith Please provide a minimal reproduction project. |
It was fixed for me but I noticed that when I deleted the |
I'll make a minimum project for it tomorrow, but I've actually never had the resources appear in quickload. In my case, I haven't deleted the .godot folder to get this effect.
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On 26 Mar 2023, 12:46 am, ben wrote:
It was fixed for me but I noticed that when I deleted the .godot folder the resources disappeared again
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Same issue here, in Godot 4.1 custom resources still don't show in "Quick Load" |
In Godot 4.1 this still happen randomly, it seem like quick load does not recognize old custom resource, and I have to recreate some resource to make it work, not sure what is the cause of this issue maybe some cache file system |
addition info, let's say we have 2 custom resources in the project "A" and "B"
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These issues will gone when removing |
From my experience it will re-appear. |
So I made an editor plugin with a button that resave all my custom resources, so they appear again in the quick load menu:
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Godot version
v4.0.beta2.official [f8745f2]
System information
Windows 11, GLES3, NVIDIA GeForce GTX 1650, i5-11300H
Issue description
Quick load doesn't detect custom resources
Steps to reproduce
Minimal reproduction project
Example.zip
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