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Crash GLManager_X11::set_use_vsync(bool) #68722
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Apparently already fixed with: #68714 (comment) |
akien-mga
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Nov 16, 2022
Fixes godotengine#68722. Co-authored-by: alcomposer <alex.w.mitchell@gmail.com>
rohanrhu
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Dec 19, 2022
Fixes godotengine#68722. Co-authored-by: alcomposer <alex.w.mitchell@gmail.com>
rohanrhu
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Dec 28, 2022
Fixes godotengine#68722. Co-authored-by: alcomposer <alex.w.mitchell@gmail.com>
rohanrhu
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Dec 28, 2022
Fixes godotengine#68722. Co-authored-by: alcomposer <alex.w.mitchell@gmail.com>
Streq
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Feb 9, 2023
Fixes godotengine#68722. Co-authored-by: alcomposer <alex.w.mitchell@gmail.com>
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Godot version
#68700
System information
Arch Linux, GeForce RTX 3090 driver: nvidia v: 520.56.06
Issue description
I get a crash on load for latest build. This call crashes my system:
uname -a:
Linux stream 6.0.8-arch1-1
INXI -G:
backtrace:
Placing setup code for
glXSwapIntervalEXT
/MESA
/SGI
fixes this. This was removed at some point, old file was:context_gl_x11.cpp
Steps to reproduce
Build and run Godot editor
Minimal reproduction project
No response
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