You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The text was updated successfully, but these errors were encountered:
Kay-Eth
changed the title
Blurred child Popups, when content_scale_factor is set on parent Window
Blurred embedded subwindows, when content_scale_factor is set on parent Window
Feb 10, 2023
I think this is the same as #54030, which is fixed by #97745. I tested the MRP in 4.4.beta1 and I cannot reproduce the issue, while I could in 4.3.stable.
Godot version
v4.0.beta12.official [3c9bf4b]
System information
Windows 11, Mobile (Vulkan), NVIDIA RTX 2070 SUPER
Issue description
When
![image](https://user-images.githubusercontent.com/46926490/214242874-44e75f2f-dc56-4a40-a660-5d20d591e59c.png)
content_scale_factor
is set to 1 on root Viewport, then everything renders correctly:But when I set it to, for example, 2, then the popup is blurry (exept for the Popup's title label):
![image](https://user-images.githubusercontent.com/46926490/212480287-5442f0e8-e748-41a8-9c68-73d9c5383a97.png)
Additionaly, when I set content_scale_factor to 0.5, this happens:
![image](https://user-images.githubusercontent.com/46926490/212480339-76aa3c74-e99c-499c-886a-0c66726e0839.png)
Steps to reproduce
Create a scene with Control and add any popup as a child. Add script to the root node and in
_ready
function write:Hit play and enjoy
Minimal reproduction project
ContentScaleReproduction.zip
The text was updated successfully, but these errors were encountered: