-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Invalid call. Nonexistent function 'new' in base 'Nil'. if you use @export_group with same class name #73843
Comments
Behavior present in all RCs. I believe that the script is checking for its own properties, and export group is effectively exporting a property named |
Reopening because #73870 has been reverted. |
I run into this when exporting a group called |
This comment was marked as duplicate.
This comment was marked as duplicate.
This comment was marked as off-topic.
This comment was marked as off-topic.
There is no need to bump this, this is a known and confirmed issue. |
Godot version
4.0 RC 3
System information
Macbook m1
Issue description
If I normally use:
if works.
If I use:
I get error:
Invalid call. Nonexistent function 'new' in base 'Nil'.
Steps to reproduce
@export_group
with same name as a node class name that you use.new()
on.Minimal reproduction project
BugNew.zip
The text was updated successfully, but these errors were encountered: